The Bradford Exchange Game of Thrones Bookends Collection Issue #3: Rhaegal Handcrafted Sculptural with LED Light-Up Fire Effects Perfect Favourite Books 5-inches
SKU: 7703908709

The Bradford Exchange Game of Thrones Bookends Collection Issue #3: Rhaegal Handcrafted Sculptural with LED Light-Up Fire Effects Perfect Favourite Books 5-inches

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The Bradford Exchange Game of Thrones Bookends Collection Issue #3: Rhaegal Handcrafted Sculptural with LED Light-Up Fire Effects Perfect Favourite Books 5-inchesThis listing is only for Issue Three "Rhaegal" #3 In the Song of Ice and Fire, there is one element crucial to the preservation of Westeros from the undead armies of the Night King dragons! And the heirs of the Targaryen dynasty are needed to put the mighty beasts to their vital task. Thus Daenerys Stormborn, First of Her Name, crossed the Narrow Sea with her three mighty dragons and reclaimed her place as Queen of Westeros to protect the realms of

-- This listing is only for Issue Three "Rhaegal" #3 --

In the Song of Ice and Fire, there is one element crucial to the preservation of Westeros from the undead armies of the Night King - dragons! And the heirs of the Targaryen dynasty are needed to put the mighty beasts to their vital task. Thus Daenerys Stormborn, First of Her Name, crossed the Narrow Sea with her three mighty dragons and reclaimed her place as Queen of Westeros to protect the realms of men from the age-old threat. Now, you can celebrate the return of dragons on your desk or bookshelf with these dragon bookends. Introducing the GAME OF THRONES™ Bookend Collection, available only from The Bradford Exchange.

Each fully sculptural bookend in this officially licensed collection captures one of Daenerys' dragons at a pivotal moment during the events of GAME OF THRONES. From Viserion defending the Mother of Dragons atop the great pyramid of Mereen, to the dramatic centerpiece bookend capturing the moment before Daenerys' most beloved dragon, Drogon, burned the Iron Throne to slag, to Rhaegal retaking Dragonstone, you're sure to be mesmerized by every meticulously handcrafted, hand-painted detail. Plus, your bookends light up with yellow LEDs at the flip of switch, mimicking the brilliance of dragonfire. Perfect for supporting your favorite books, albums, CDs files and more, these bookends make a bold addition to your dragon decor.

• Epic Dragon-Inspired Design - Celebrate the legacy of Daenerys Targaryen and her mighty dragons with this officially licensed Game of Thrones™ bookend collection, capturing Viserion, Rhaegal, and Drogon in unforgettable scenes from the series.
• Handcrafted Sculptural Detail - Each bookend is individually handcrafted from fine artist's resin and hand-painted with remarkable precision, bringing each dragon to life with fierce expression, battle stances, and intricate textures.
• Light-Up Dragonfire Effects - Dramatic yellow LED lights simulate blazing dragonfire with the flip of a switch, adding an eye-catching glow that enhances your fantasy décor and brings the battle for Westeros to your bookshelf or desk.
• Dramatic Moments from the Series - Relive iconic scenes, from Viserion atop Meereen's pyramid to Drogon's fiery destruction of the Iron Throne, and Rhaegal's powerful return to Dragonstone-each moment frozen in breathtaking sculptural form.
• Functional & Fierce Display - Perfect for organizing your favorite Game of Thrones novels, DVDs, albums, or office files, these 5" x 5" bookends merge style and utility in a bold fantasy statement.
• Comes With a Certificate of Authenticity.
• Exclusive Collector's Item - Available only from The Bradford Exchange, this illuminated bookend collection is a must-have for fans of Game of Thrones, dragon enthusiasts, and collectors of fantasy décor.

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SKU: 7703908709

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Tinkerer
Waukegan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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