SKU: 41944764884

Brit Lit Vol. VI - Tale of Two Cities

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Brit Lit Vol. VI - Tale of Two CitiesBrit Lit is a fully annotated, year long course which guides high school readers to the important questions in the greatest British classics. Look Inside the Book This British Literature series covering classic English authors from Beowulf to P. G. Wodehouse is unique: Each volume of Logos Press's Brit Lit volumes gives you both the unabridged primary sources and the complete reference tools that teachers and students would need during a year long

Brit Lit is a fully annotated, year-long course which guides high-school readers to the important questions in the greatest British classics.

Look Inside the Book

This British Literature series covering classic English authors from Beowulf to P. G. Wodehouse is unique: Each volume of Logos Press's Brit Lit volumes gives you both the unabridged primary sources and the complete reference tools that teachers and students would need during a year-long British Literature class. No more flipping back and forth between reference books and dog-eared thrift editions: For the first time, the classroom helps and the classics themselves are interwoven for classical & Christian schools. Selected and edited by Rebekah Merkle, a veteran teacher at Logos School in Moscow, ID.

Each volume includes daily reading schedules; engaging comprehension questions for every day's reading with detailed answers; introductory essays highlighting themes and offering a Christian perspective; page-by-page, on-the-spot marginalia offering explanations, context, and important notes; memorization for 200 lines of poetry over the year; 90 integrative assignments and supplementary poems in the Poetry Workbook; comprehensive end-of-volume tests over readings and the Poetry Workbook.

This volume includes Tale of Two Cities and assigns passages from Hopkins and Tennyson. Volume X: Poetry Workbook includes these passages, as well as instructions on how to write in Hopkins' Anglo-Saxon style.

What People Are Saying:

"I cannot even express what it means to me to have such an outstanding, high-quality course to offer my son. And I am a former English major, so I just want it to lend more credence to my words when I say: Thank you for a quality course, that makes me nearly want to cry for joy it is so wonderful. I would say more about how much I enjoy Rebekah's 'voice' in the introductory or marginal notes, her light touch, and her sense of humor.... It's really the next-best thing to having an actual teacher right there with you, and is so much like what my ideal me would be doing if I could." -Gretchen P, homeschooling parent

Rebekah Merkle has dabbled in a number of occupations ranging from running her own clothing label to designing fabrics to becoming a full-time high school humanities teacher (which is fitting, because she was a student in one of the founding classical Christian schools in the USA). Rebekah is also the author of the book Eve in Exile, but by far her proudest accomplishment is her crew of five outrageous, hilarious, high-speed teenage children, and her favorite role is that of wife to her similarly outrageous, hilarious, and high-speed husband Ben Merkle.

AUTHOR: Rebekah Merkle

PAGE COUNT: 684 pages

SIZE: 6x8"

ISBN 10: 1591281490

ISBN-13: 9781591281498

RELEASE DATE: May 1, 2015

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SKU: 41944764884

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Thomas J. Shandorf
Alexandria, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Lowell, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Znapp
Lexington, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
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Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Massapequa, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
Phoenix, US
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Format: Paperback
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